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here is the environment for a scene i have been planning (most of the textures are just place holders for the real ones and i am still adding detail to the scene)
the glass-topped table needs a different render techniqe (notice how the edges of the table reflect much more than they should and appear to be disjointed from normal glass) this is because the renderer is treating it like a normal glass surface.... not the edge of the glass which is usually dark and not as reflective